Thanks a lot for your reply, MostHost LA!
Will spare me a lot of guesswork and tests. And I already do a lot of tests for those performance critical features.
This was very interesting to read also:
I will take this into consideration while making my levels. Thanks for that.
I actually had kind of a hard time using World Composition some months ago, because of the hitches when new tiles were being loaded until I found that this is an issue only in Play-in-Editor - generally not present or barely noticeable in Play in Standalone, cooked builds etc. It seems that the async load is not available in Play-in-editor.
but the main thing is, as I said, the annoying workflow right now for world comp., while you’re populating your level, testing, set dressing. You keep forgetting to change the current level, and so the actors end up in other tiles. Hehehe.