Questions about AIController and Movement Components

Thank you, big bro, for still paying attention to my thread after all this time.

Forgive me for being a bit slow; I may not have fully grasped the solution you mentioned earlier about splines (possibly due to language barriers, as machine translation struggles to convey complex ideas).

Over the past few weeks, progress on this project has been relatively slow because I’ve been busy with many other things.

In any case, here’s how I’m currently handling character movement: since the character can only move to a FVector or an Actor, I created some “guide pole” Actors to direct the character’s movement. I set these Actors to have a relatively large collision volume but kept their appearance thin.

Although this solution isn’t very elegant, it meets my needs for now.
CharacterMove2

1 Like