[question] rigging

I’ll build a script for that then, all that would need to get done is automatically go through each blendshape one by one and set their max value to 1, then duplicate the base mesh each time to create all the blendshapes. After all the blendshape meshes are created you will be able to reapply them after you reskin the model. Also you probably won’t be able to reskin the model correctly in it’s current state with overlapping UV’s which is why taking the mesh into zbrush to project the texture onto polypaint and adjust the uvs so they are non overlapping is a good idea. Of course this too is not so simple being that you need to break up your mesh into uv sets like so How to import multi uv texture to Zbrush - YouTube . After all the meshes have been broken down into uv sets with their appropriate textures applied, you can project the texture onto the base mesh with the corrected UV maps with the correct seams that you like. After this is done you can reapply the blendshapes and you’ll have a single texture, single mesh that you can unskin and reskin as many times as you need. I’m currently finishing something up but I’ll make the script soon.