Ahh thanks for the input, I was actually looking for an approx function for vectors so Im not sure if theres one in there. I will end up writing one so maybe I can do similar but with a dead zone percentage (perturb) in the middle ![]()
To elaborate on my specific usage in this instance is Im checking whether my groundspeed has successfully lerp’d back to its default value so I do know it will be equal at some point ![]()