[Question] Procedural Building System?

Hi Luke,

With instanced static meshes, you are only really doing one draw call per instance type for all of the instances placed in the level of that type. On the whole, procedurally generated systems should utilize instanced static meshes as they are much less taxing. If you were to use regular static meshes, every mesh would be a separate call and you would notice problems with that pretty quickly in larger maps.

Cheers,

Alexander