OK
For testing I want to randomly fill data.
I was confused before, when I could not “GET” the struct.
Later on I would like to preset the data, for example, a New slave / Gladiator - to the one with all the glory.
In the game there would be over 300-400 gladiators I would need and randomly generate new ones as the old ones die.
This data would need to be called at any .