#Getting Force of Impact, Mass x Speed
- Speed = Velocity → Vector Length
- Mass = yay, easy function for this
You can use my node setup below to get the speed x mass of the other object at the moment of impact.
You could add this to the speed x mass of Self at the time of impact to get total force of impact involved
As it is though, this node setup will tell you the force of Other upon Self, like rock falling onto player
I am printing the results to the screen for easy of testing and determining how much damage you want to apply
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Rama