So I’ve learned about instanced static meshes, which the devs will use to reduce draw calls and optimize the game, as one mesh will be used in a scene multiple times… I’m currently creating LOD models that all have same geometry as LOD0 model (since my meshes are already super low poly), but they all have different number of material IDs. Since they will be using instanced static meshes for most of the objects, am I wasting my time by reducing number of material IDs for various LOD levels?