Question: Building modular building assets for player usage, but how do I deal with z-fighting?

Hey there @JackieHex! Welcome to the community! So it’s somewhat dependent on how your game works, but some common ways I see building systems handle this is:

  • Checking if adjacent to the same type of object and changing to a connective mesh
  • Checking if adjacent to a block that occludes that side and just not rendering internals (Minecraft)
  • Have each piece offset in a way in which they clip inside of the other object but not 100% flush (Valheim).

Are all of your meshes blocks?