UMovieSceneCondition is very helpful, as it allows me to delegate more flexible content control to the hands of the director.
For example, I’m currently exploring the implementation of a QTE system. By using different values from a custom gameplay system to control whether section are executed, I can achieve this functionality quite elegantly with UMovieSceneCondition.
If the interaction between UMovieSceneCondition and FMovieSceneTrackEvalOptions::bEvalNearestSection could be improved, it would be incredibly beneficial for this kind of use case.
