Question about UE4's "gravity".

Hey @usa423,

Looks like your fighter is falling but that doesn’t explain why it would float. Specifically when you enable show collisions and when you change the view to player collision, what do those two settings look like? Your object is more than likely floating due to the way your collision is set up or the way you set up the collision box underneath the fighter that you use to get into the ship. By seeing the player/world collision, it will narrow down what the issue is.

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