Question about UE4's "gravity".

Hey @usa423,

If you are no longer using your custom material, you will have to use simple as complex to simulate gravity and simulate your gravity in your blueprint.

However, you will not be able to walk under it most likely. The solution that I suggest would instead to be to create a skeletal mesh for your fighter and re-import it so you can have a custom physics asset that will get you exactly what you are looking for.

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