Thanks for the quality info, !
To answer your question about what I am good at…
…I drew those drawings using pencil and paper (about 5 years ago). So in traditional media I am not bad at a realistic style. I have never made a piece of 3d art from scratch before, so I imagine it requires it has a lot of skills I don’t currently possess. I have little experience with a stylized cartoony style, but I know I would be able to easily learn, and I’ve always been a bit curious to learn so the effort required wouldn’t bother me, or really factor in. The majority of the learning would be learning how to create 3d art, and very little would be figuring out a style if I did a cartoon style.
A related concern I have is that BELIEVE that realistic style would have many more pitfalls to bad art, like if lighting is off somehow in a cartoony game it probably wont look as bad as if the lighting is off in a realistic looking game. Or any other thing is off. Its related to the uncanny valley, but in a wider scope than is generally applied. For example, hypothetically if a cartoony game and realistic game both have an odd level of gravity or some other wonky physics, the realistic game is going to be immediately noticeable when you start playing, where as the cartoony game, it will very possibly seem like a conscious decision on the part of the developer.
On the other hand, I thought perhaps that would likely be much of an issue, by using various tools like SpeedTree I could resolve the types of issues I described above, because someone else (whoever made SpeedTree or whatever other tool/programs i use) has already figured them out for me, if that makes sense?