Thanks guys! and sorry for my delayed reply!
@yanzco : My static meshes are already in the scene. I mean, they are not instanced at runtime so I don’t need a spawner.
@xulture: Thank you very much for your explanation. Fix me if i’m wrong…in my case I have a lot of static meshes but they only have “render cost” when they are inside camera frustum but instanced meshes have to be computed even when the camera is looking to other point. So for me should work better let the static mesh actors in the level like they are right now.
About foliage, I was testing it but my project is about a kind of urban race and some of my meshes are people (public) with a specific pose to fit in a specific place, so foliage is not an option.
Again thanks both for your advices. Finally seems that instanced meshes does not works for me.
Bye