in my own way, i think i wold create an actor that would be named as instanced static mesh spawner…
then inside, i would add components for the type of mesh that would be inside the instanced static mesh component…
ifi remember it correctly, each kind of static mesh type you want must have it’s own instanced static mesh component…
so, if you have a square and a circle, you need 2 instanced static mesh component… not one…
then as long as i know the world location i want to spawn in.
i just have to tell the spawner what type of static mesh i want to be spawned and the location to spawn in…
note: if i explained some things wrong, please correct me, as i’m just explaining what i had in mind…
and yeah, using instances of static mesh would definitely increase alot of performance…
good luck