Question about geometry performance

Hey there @MHKakooei! Welcome back to the community! While walls for most building environments don’t usually need higher poly counts, if it’s necessary for your project, it should be fine unless your environment is very dense. Using Nanite on higher poly assets should limit some of the performance hits, but most scenes can handle millions of polys if properly configured. Still however, you’re going to need to run stress tests since your hardware, the density of your level, target framerate, and assets are all unknown to us.

1 Like