Question about applying damage to the player without player being hit

hello Thompson,
i am trying to create a blueprint that will damage the player when the first person projectile misses it’s target so to speak. so basically player shoots and if they hit the target then they dont receive damage but if they miss then they recieve damage. i have tried to recreate what you explained for the second example but i think i am doing something wrong. i am trying to build this in the firstperson projectile blueprint. here is my work if you wish to analyze.