Do you mean using a blendspace? Sorry I am not clear about what you mean by change the animation blueprint value.
I am not sure if I understand it correctly. The Root Motion animation is gonna do the rotate the animation but the mesh won’t be rotated. And the In Place animation will rotate the mesh. In both cases, the capsule won’t be rotated. The MoveTo in Behavior tree is moving the capsule. So the orientation of the capsule determines the direction it is going to move to.
If these are correct, my initial idea is to play the rotate animation with root motion enabled and at the same time I rotate the capsule in behavior tree. So if my rotate speed matches the rotate animation, the character will look like it rotates naturally. Is it a correct method?