Question about adding a turning left task in Behavior Tree

If you have turn in place set up as you say, all you have to do is change the animation blueprint value for the rotation and the animations will play as they are supposed to do. You dont need to lerp or anhthing since the animation takes care of it all.
check on that.

To activate it, the best way is a custom event on the character that you can change to a blueprint interface to avoid casting in behaviour tree.