Out of curiosity what parameter do you use to identify the specific instances of savable / destroyed objects?
Do you have an internal index on the actors or use their GUID? Saving out direct full references can probably get heavy memory wise.
Out of curiosity what parameter do you use to identify the specific instances of savable / destroyed objects?
Do you have an internal index on the actors or use their GUID? Saving out direct full references can probably get heavy memory wise.