Quads OR Triangles?

(-_-)

…Seriously?

Hexagon perfectly converts to quads by adding one vertex in the middle. So you can make geodesic sphere with quads. See attachment.

Now, give me a reason to have SPECIFICALLY geodesic sphere in the game engine instead of modeling objects created by your art team. You don’t deal with mathematical primitives in games. You deal with objects from the real world.

Not gonna work. You have directional ambiguity. 3 sides. If you select one of them, there’s no way to know where the loop should go.

Here’s why you use quads:
https://www.dropbox.com/s/k66aoyl0ub2cacn/quads.avi?dl=0

By the way, the movement in the video is not “x axis restricted” it is restricted to the surface of underlying polygon.

I also added quad based sphere example in the attachment.

P.S. Seriously, guys, what the hell. This is getting to the level of “anti-bsp” thread. I expect you to have basic understanding of modeling, 2d art creation (both traditional and digital), computer programming and 3d mathematics. Instead I see synthetic examples made up to shoot down good modeling practice that is recommended by pretty much every modeler in the world. Don’t make me disappointed.