I’m also starting making my quadruped animations, I believe making your own animations is the way to go. For the turning part, I don’t really think only spine rotation alone would be enough, so I improved my control rig, so now I can transform forward animations into curved ones, for a given radius, after that, I also rotate spine and neck. So my blend space has turning rate and speed. I’m still a beginner, would it be decent enough?
Prototype is a dog but I intend to actually make various wild animals instead. I don’t know if I’ll actually use root motion.
Now I also want to improve the transitions between walk, trot and galop animations that I made, any suggestions?