Quad Overdraw & Shader Complexity bugging out on Landscapes

I’ve created a brand new blank level and the problem still persists. I didn’t even have a material assigned to the landscape yet and the overdraw/shader complexity was tiling in and out in chunks.
GarbageMen5_29 - Unreal Editor 2024-06-13 21-35-32

I assigned a new landscape material with only a single texture and the problem was still the same.

My first example was relatively simple with only 4 different landscape textures on a single landscape layer. The foliage has some overdraw, but it was still in the green. The landscape itself is the issue here. The tiling only exists on the landscape.

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