Basically I’m trying to rotate an object a number of times, adding 90 degrees every time there’s an input. This is a screenshot of the blueprint.
When the player presses F for the third time the mesh rotates of on a ridiculous angle much like what some objects in UDK used to do in Matinee when Quad Interpolation wasn’t active. My designer friend glanced at it and thinks it’s because I need to active Quad interpolation somewhere within the blueprint. Any ideas ?
I have the whole system working in a different blueprint but this is just refining it and making it a lot more concise and less complex.
