The general case I’ve found for inspecting assets that’s pretty simple is using dir on a selected asset in the content browser (a good tip from tech artist Adam Pletcher)
asset = unreal.EditorUtilityLibrary.get_selected_assets()[0]
dir(asset)
The general case I’ve found for inspecting assets that’s pretty simple is using dir on a selected asset in the content browser (a good tip from tech artist Adam Pletcher)
asset = unreal.EditorUtilityLibrary.get_selected_assets()[0]
dir(asset)