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Python Material Instance 'Save'
Development
Pipeline & Plugins
Editor Scripting
question
,
unreal-engine
,
editor
MelonySharon
(Mel)
October 23, 2024, 1:26am
2
Nevermind;
unreal.EditorAssetLibrary.save_loaded_asset(mm_i_id,False)
Setting to ‘FALSE’ fixed it.
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