Putting server character into ragdoll causes camera issue on client

Hmm well, that line-trace failing is odd. Does that error mention anything specific, an actor & component(s) that fail? The character you’re using likely has a camera attached to a boom (spelling? - moves the camera closer when it bumps into a wall, etc.) and it may be the boom isn’t handled well on the client when a server-triggered ragdoll occurs. This may not be a bug, but an implementation problem on your side. Ragdoll is tricky business, as is server stuff, and you’re attempting to do double tricky business. :wink:

Perhaps settings in the player’s camera boom component may help, or somehow disable camera boom from impacting the camera on ragdoll.