Putting server character into ragdoll causes camera issue on client

I have not messed with this, so I am no expert. I have a few questions & perhaps can help find a solution…

Do you receive any errors in the Output when this ragdoll camera issue occurs?

  • It looks like the default camera location either didn’t work (failed placement & arbitrarily picked a new and bad location)
  • Or it’s location is based on the character skeleton (origin point?) & for some reason the server ragdoll supplies a bad camera location in this replicated situation to the client (since client-only works fine).
  • Without errors, this may be hard to track down… but a theory, nonetheless.

One way to make a ‘Work-around’ may be to build a specific camera script that handles the Player ragdoll:

  • On Player Ragdoll
  • Swap camera to previously inactive “Ragdoll camera” (made from a duplicate of the current camera?)
  • When Player “resumes play” ensure the original non-Ragdoll camera is active & Ragdoll camera is deactivated.
  • Note: This may allow you to control how the camera behaves on ragdoll; such as a slow pan-away or any other animation to help support the “Game Over: Ragdoll Time” moment, etc.

Good luck & hope this helps. :slight_smile:

  • Mithlin