Thanks for this idea and I got it to work. I can automate the mobility setting, but it appears that the “Affects World” checkbox is not controllable though construction script blueprints. There is a function called SetLightFunctionDisabledBrightness, but that does not seem to disable the light like “Affects World” does. So this would be a manual process every time I want to bake lighting correct? Or am I wrong and there is a way to disable the light in the blueprint? Thanks again.