Hey all thanks for the feedback!
I’ve done some major updates to the blueprint code to create an easier system. I wanted to keep as much of it encapsulated in the push actor but some code has needed to shift to the character blueprint. Overall the system works much better than its initial pass and so far is still easy to drop in and build on!
I also got a chance to create my first pass on the pushing sideways animations. Check them out here:
They need some more work as I am not sure I like how large the arm and shoulder movement currently is. Previous animations still need a second pass as well and I have a few more I need to create to finish out the entire actor. I also plan on fixing the quick snapping when shifting directions by interpolating the shifts in direction and speed. I’ll have some more time this week to work on it all so I’ll have more updates soon!
Currently I am attempting to finish up and submit to Epic soon, hopefully by this weekend or next week. If things don’t work out I may end up getting it out and continuing to support it with extras after initial release. That just depends on how things progress and what is left to be done at that time.
Thanks! I have been working on getting better at animation! So far I am happy with how the initial passes have come out but I need to keep refining them a bit more.
All the animations are done by hand and using video reference I took of me going through the animations. Having it right in front helps a lot as I don’t do a lot of animation work as level development and scripting.
Thanks everyone and check out the animations / give feedback if you’d like!