Push Blueprint Actor and Assets

Hello again :slight_smile:

i started to implement the PushableActor Project inside another SideScroller-prototype. Btw, thank u for this Project-it´s 100% what i needed! Nevertheless i have a similar problem as Kuro mentioned above.

In my project i use a PlayerController which manages all the Input and stuff, so i wanted to hold things clean and copied most of the things to the controller. The variables which are needed directly from the character i tried to use with Getters. But it seems that no PushableActor is added to the “PushActorList” so the “E” doesn´t show and nothing happened at all when entering the PushingActor Trigger-Area.

Have someone any idea what i´ve missed ?