Pure Garbage

I wouldn’t say its easy especially for someone that learned the entire engine and c++ in 3 days… But I already figured that out and am calling animations with BlueprintImplementableEvent linked to Play Animation. Things are going pretty good just some annoying things like the engine crashing randomly when I build my VS project even when the code is sound and my scaling options in editor preferences getting set to default and not being able to disable the right click menu and when opening project it opens all the folders in the world outliner and getting reference errors when deleting assets then having to go into explorer delete it manually and restart the engine and having to change the bone names in my animated assets to prevent them from being played at 1:100 the scale but I can put up with that stuff.