Pure Garbage

I take it back this engine is far from pure garbage… definitely there is a learning curve as with anything. Its been a few days and I pretty much have the hang of c++ I’ve already made a controller class that moves around added Ucomponents set timers(UE4 crashed about 10x till i found out you cant keep timers in the constructor) even made a class that disables objects out of range of the player. The coding isn’t hard just much more of it. In unity its OnTriggerEnter(Collider other) in UE4 its void OnBoxBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); lol

Only problem now is calling animations. I can’t find much information or tutorials for calling animations from C++ and when I do find one its just someone saying don’t call animations from C++ and do it from blueprints(which i hate). Anyway I’m definitely not going back to unity UE4 is just tooo pretty