No it is enable by default…you have just disabled the impact damage to keep it from fracturing when you touch it normally. Add a 1 second delay before setting the armed back to false.
right I printS and I can see the variable “Armed?” is switching
but the box hit the DM and still does nt apply the impact damage.
I don t really understand where it could come from maybe my punch box collision is not set with the right settings
ok no feedbacks from printS linked after the “apply damage”
still nothing even wit a delay : /
i have change the box hit event to an overlap and it printed a message after the “apply damage” which mean something is happening
WHOUHOU !!
now it’s working with the event overlap
… so wierd… I dont’ understand the event hit i don t know what i did wrong with it
and i need to know !
Event hit is fired when contact is made…if the box was too small to reach the DM it may have never fired.
Excellent, one less thing to worry about. Don’t forget to mark this as answered/resolved.
You don’t need the Set Can Be Damaged in between the cast and apply damage…plus you are setting it to false not true and it is still working which means it isn’t doing anything.
Thank you very much Black Phoenyx !!!
Now it does exactly what I was looking for : D
thanks for your help and your time : D
You’re welcome