pull throw mechanics

There’s quite a number of ways to make an arrow, start by using a debug arrow, like so:

Once you have it going, figure out how you want it to look.

  • a 2d / 3d widget
  • a stretched mesh
  • a spline mesh component
  • particles (ribbon, most likely)
  • something else?

All of these could work, depending on what’s needed. If you’re not sure what method to choose, perhaps you could provide a visual reference instead. For example, at a glance this looks like a 2d widget:

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