We are currently developing an application called “Example VR” for the Meta Quest 3 using Unreal Engine.
Everything works as expected — packaging, deployment, and testing on the Quest all run smoothly.
Now we want to release multiple versions of the app (e.g. “Example 1”, “Example 2”), so we tried the following:
- In Project Settings > Platforms > Android > Package Name, we changed it from
“com.company.examplevr” to “com.company.example1”
Packaging still completed without any errors.
However, when we tested the build on the Quest, we noticed:
- The VR view was heavily distorted (one eye is missing or eyes misaligned, warped display)
- Textures were missing
Questions:
- What is the correct way to publish multiple Android apps from the same Unreal project?
- What settings could be causing these issues after just changing the Android package name?
Thanks for any help or suggestions!