Hi, no idea if this can be done in BP (I think not) but in C++ you can use the EditConditions
This is detailled in this post (it works in 5.1 too,)
or
https://thomassampson.co.uk/posts/ue4-uproperty-editcondition/
+++
jnat
Hi, no idea if this can be done in BP (I think not) but in C++ you can use the EditConditions
This is detailled in this post (it works in 5.1 too,)
or
https://thomassampson.co.uk/posts/ue4-uproperty-editcondition/
+++
jnat