Hi!
I’ll try to explain our method of tackling the level to the best of my abilities. If you’re interested in knowing even more,or would like to clarify some stuff, feel free to message us either here on the forums or over at Facebook
The first phase is volumes; blocking out the level’s basic shape to get a good idea of what the structure should look like. This is modelled and UV Mapped in Maya and then brought into UE4.
Secondly, we start modelling in greater detail for some of the structures. This typically is also in Maya and then transferred over to Zbrush for additional detailing. This includes pillars and misc support meshes, railings and any other unique structures.
Then we have modular work phase, after which we populate the environment.
I hope this clears up a few queries, and I hope that I haven’t butchered the explanations too much!
Again, you can always contact us privately, and we can discuss it in further detail!
Looking good! Keep up the good work!
This game looks amazing!
Suggestion: Could you add an option to remove lens flares?
Hungry for more
Us of lighting is great.
My only small nitpick is the monsters skin are too glossy. I am definitely looking out for this project