PSA: Control player starting transform

Ahhh okay, that just helped simplify everything, thank you. I was having a hard time jumping through hoops trying to figure out how to set that up through the character itself. Putting that logic in the gamemode makes much more sense, I’ve seen this in other projects so I don’t know why it skipped my mind this time.

So, on Event OnPostLogin we store the player controller into an array and then handle any positioning logic here in the game mode. I really appreciate the in depth response, it helped to make things click. It’s difficult understanding what needs to go where sometimes, I think its about time I crack open all the docs and review everything.