It looks like you haven’t posted much about this project in a while. So this might be a long shot, but I’d like to throw my hat in the ring too. If you have any interest in sharing/selling the system you developed for this, I’d love to know!
Oh my gosh, I am here and I have been getting everyone’s messages. I have had a very busy life recently, and the files are now on a computer that I don’t use anymore.
I still have it, I will try my best to remind myself to dig into the files and just upload it for all to see
any news on releasing this shader or a tutorial to achieve this effect? i know this is a way dead thread, but i am still interested. thanks for letting me know, either way.
Hey there, I updated the original post with the goods, enjoy!
Hey mate am so close to having this all work the way I’d like but cant figure out how to get rid of the vignetting effect around the edges of the frame. Great work man saved me a lot of time!
I have a problem, i followed your tutorial but it seems like it moves faces instead of vertices, so there are gaps. How can I fix this?
PLEASE, oh, PLEASE somebody make a tutorial on this. as a beginner, this is super complicated and a tutorial would help a lot
Can you explain why you’re using a texture and viewport UVs for WPO and how accurate the effect is?