How do you even know this stuff Kamrann?
ALMOST THERE. Unfortunately this means it is editable in the blueprint, but not in an instance of that blueprint in the level. What I need, is to be able to edit individuals command lists prior to running the AI. So this editing interface needs to be exposed to actors I’ve dragged out into a level with different data. Not on the archetype class.
Anything I can do to achieve that?