Property editable TArray of different types (or equivalent)

How do you even know this stuff Kamrann? :slight_smile:

ALMOST THERE. Unfortunately this means it is editable in the blueprint, but not in an instance of that blueprint in the level. What I need, is to be able to edit individuals command lists prior to running the AI. So this editing interface needs to be exposed to actors I’ve dragged out into a level with different data. Not on the archetype class.

Anything I can do to achieve that?