Hey, thanks for replying
But I don’t think it quite works as intended. Here’s my test, 3 different materials with opacity set to 0,5 so it shows better.
(I used mannequins because you can really see the ball joints through the mesh when the effect isn’t working as intended, but the transparency effect will be added to parts of the level that are in front of the player character. To clarify, what I want is simply to turn any meshes that end up between the player character and the camera transparent, so they don’t occlude the character. The issue is that I want that masked but not translucent look like you’ll see below)
left one’s material: (blend mode: translucent)
mid one material: (blend mode: masked)
right one material: (blend mode: translucent) like your suggestion
It’s noticeable how different the middle one looks, and that’s the look I want. the problem is the motion blur that happens whenever anything such as the player character moves behind the masked transparent mesh.