Proper setup in Unreal Engine Editor to feed OptiTrack data via Live Link Hub with embedded timecode and custom time step

What’s the optimal setup in Unreal Engine Editor to feed OptiTrack data via Live Link Hub with embedded timecode and custom time step for mocap?

When I use normal Live Link(without the Hub) it was simple. Setting up the provider in the Media Profile.

But when using Live Link Hub, the data already comes with frame lock and timecode lock applied in the hub.

In Unreal Engine Editor, I’m not sure how to properly configure it. Unlike direct connection, the timecode behaves inconsistently.

Without any additional setup, the Live Link status in the Editor toggles between and .

If I manually set the provider in the Media Profile (even though it’s already configured in the Hub.. That’s why I’m confused), the status stabilizes to , but the timecode updates in the editor very slowly (tested at 24fps).

It seems like purpose for using Live Link Hub is the hub itself already handles everything, but I’m not sure how to configure the Editor to receive stable timecode and timestep data.

Live Link Hub was released in 5.5, but Documentation is very limited. The issue persists in both version 5.5 and 5.6.