Promotion of interfaces from actor components

So what’s the Unreal way of thinking here, because to me this feels backwards.

If I add a component to an actor that component should naturally extend the actor’s behavior in some way, right?

So why shouldn’t it automatically listen to any and all interface messages the actor receives?

Why do I explicitly have to call the specific component that listens to an interface?

This dance feels very silly to have to do (and specifically lots of unnecessary nodes to add whenever you want to send an interface message to a component) and it doesn’t feel very generic or convenient, which interfaces are supposed to be:

I hope I’ve misunderstood something here, but I sadly don’t think so.