Projectiles not colliding with wall

You are my hero, I was searching for hours but setting the collision to the root of my projectile made id work! (I have a projectile setup like in the twin stick shouter tutorial)
Overlap with other pawns worked. But I could make it generate hit events when hitting was. This is needed because fast traveling bullets will not allways generate the overlap event.

So thanks again! :slight_smile:
by the way this official doc is very good for the rest of the fysics configuration Collision Overview | Unreal Engine Documentation