Projectiles going through objects without overlapping, even with continuous collision detection on?

I thought I had a good lead on this front, but it turned out to be a dud. I tried using OnBeginComponentOverlap with my capsule component directly, rather than OnActorBeginOverlap, thinking this might work, but it still seems to skip over the thin objects. I also tried turning on CCD and sub stepping, but neither worked. My best candidate seems to be the one I mentioned in #7, but I’d really like to find a better approach.