Projectiles going through objects without overlapping, even with continuous collision detection on?

Interesting because it doesn’t match to how I have things running.
On a projectile object the capsule component as root is set to simulate physics.
This effectively works and has the projectile bouncing around with physics, with sub-step to help colliding along.

High speeds have the potential to fowl things up. So its necessary to increase the collision size based on speed, but thats all it takes for it to bounce around a expected.