Projectile parry mechanic

Hi All,

I was wondering how I could set up a parry for projectile that would reverse the projectile if time correctly and do damage to the sender. Sort of like God of wars shield projectile parry without the aiming.

I tried to use the ability pack time and space and the recall actor component to fire and have an actor projectile recall back to the send.

Anyone have an Idea on how to go about this?

Thanks for any help

you can add a reference to the sender. for this you must create a variable whit type of sender blueprint. for example, if that is third-person you must do like this and when you need to damage just use that reference and do what you want

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