Hey all i have a very frustratring problem, i’m trying to make a homing projectile shot by the ai pawn that slowly going to the player. There’s a collision sphere around the projectile that disable homing and start charging an explosion when the player start overlaping with the collision sphere.
When i’m putting the projectile directly inside the level it work perfectly, however when it spawn through the ai the collision sphere doesn’t detect the overlap with the player (it detect the overlap with everything else).
I’ll throw in a few screenshot to put into context.
This one is tied to begin play inside the projectile actor. i added this in case the collision response change when fired from the ai pawn.
The begin overlap node here with a print to check with extra problems.
And lastly the fonction to spawn the projectile inside the ai pawn.