For anyone who runs into this, component tick enable/disable didn’t work for me (at least UE 4.27.2), but disabling projectile movement component auto-activate then activating/deactivating later did the trick.
For anyone who runs into this, component tick enable/disable didn’t work for me (at least UE 4.27.2), but disabling projectile movement component auto-activate then activating/deactivating later did the trick.